Work

Tiborn.

Sixteen games.
One browser tab.

A browser arcade. Live since 24 September 2026, in English and Dutch.

Concept, game design, art, sound and code: Studio 0A.

Tiborn’s home screen showing Nova Strike, a ship firing up at a boss through a storm of pink shots
A frame from the home screen, which cycles through all sixteen games, six seconds each. Captured on tiborn.online, 25 September 2026.

No download. No account.
Press play.

Tiborn is a browser arcade of sixteen original games. It opens in a tab on a desktop or a phone, can be installed like an app, and keeps working offline.

It is built to the standards we bring to every project: a light first load, no tracking by default, and controls that respond to a keyboard, a touchscreen or a gamepad.

Games
Sixteen originals in seven genres
Live
24 September 2026
Languages
English and Dutch
Built with
Canvas 2D, WebAudio, WebGL. No frameworks, no external requests.

Sixteen originals.
Every cover drawn in code.

Four action games, three puzzles, two arcade, two casual, two versus, two skill games and one adventure. Each has its own colours and its own holographic card to collect.

  • Hero SquadActionPick your hero and save the city from Baron Tinkerbolt.
  • AfterglowActionFlat out on an endless neon highway.
  • Nova StrikeActionBlast your way through the star storm.
  • Tiborn: DepthsAdventureDescend beneath the ruins of Tiborn.
  • SerpentronArcadeThe neon snake that never gets enough.
  • SplinterArcadeSmash every wall to splinters.
  • CoreforgePuzzleFuse crystals into the core of Tiborn.
  • ShardfallPuzzleNinety seconds. As many chain reactions as you can.
  • SonarPuzzleSweep the seabed. Do not touch a mine.
  • WispCasualOne button. Endless crystal gates.
  • EchoCasualRemember the melody. Play it back.
  • Rift RunnerActionRun, jump, slide. The rift closes behind you.
  • ReboundVersusNeon pong. Against the computer or two players on one screen.
  • QuadVersusFour in a row against an AI that fights back.
  • SkylineSkillStack floors up into the clouds.
  • ReflexSkillThirty seconds. How fast are your fingers?

Made for a thumb,
a keyboard or a gamepad.

Every game works with keyboard and touch, except Reflex, which you play with a mouse or a finger. Fifteen of the sixteen also take a gamepad. Rebound and Quad can be played by two people on one device; in Hero Squad, two heroes team up on one keyboard or two gamepads, and on a touchscreen the computer plays the second hero. Eight games are drawn in portrait, five in a square and three in landscape.

Afterglow at full screen: a car races down a neon highway towards a striped sun, with 27 seconds on the clock and 1,199 metres to go
Tiborn’s home screen on a phone, with Rebound, for one or two players, in the cabinet and a round Daily button in the tab bar
Shardfall on a phone: a board of coloured gems with 88 seconds left
Afterglow at full screen on a desktop; the home screen, showing Rebound, and Shardfall on a phone. Captured on tiborn.online, 25 September 2026.

One run is a game.
The rest is a reason to return.

Tiborn’s game-over screen after a run of Afterglow: 4,753 points and a new record, the XP earned, a bronze card, a new badge and a completed daily mission
Game over after a 1:05 run of Afterglow: a new record, XP, a bronze card, a badge and a completed daily mission. Captured on a fresh test profile with online leaderboards switched off.
Levels
Every run earns XP across all sixteen games, up to level 99 and eight titles, from Newcomer to Legend of Tiborn.
Daily run
One game and one seed for everyone, every day. Three daily missions, one weekly mission and a streak to keep.
Cards
Each game is a holographic card that climbs from bronze to silver, gold and holo as your scores improve.
Badges
Forty-nine to earn. Two of them are secret.
The Forge
Shards buy colour themes and avatar frames: thirteen items, some unlocked only by a level, a streak or a secret.
No sign-up
Every player gets a pixel avatar and a generated name, like SwiftComet42.

The whole arcade, offline,
in under a megabyte.

No frameworks and no third-party requests. Each game is its own piece of code, fetched when you open it, so the first screen never waits for all sixteen. Once the page has loaded, the arcade quietly stores the rest for offline play.

Gzip-compressed sizes of the live build, 25 September 2026
The arcade itself126.3 KB
All styles21.5 KB
Serpentron, the smallest game4.4 KB
Hero Squad, the largest game25.6 KB
Offline cache after the first visit69 files, 0.81 MB (1.56 MB unpacked)

No cookies, no analytics, no trackers. Progress stays in the player’s own browser and can be exported as a backup. After a run, the best score goes on the online leaderboard by itself, under the player’s name; the profile has a switch to turn that off. A board entry holds the nickname, the score, a random player id, when and how long the run was, and a hashed IP address to fight spam, and daily boards are cleared after two weeks. There is no database behind it, just small files written safely on ordinary shared hosting.

Live since 24 September 2026.
Free, with no account.

Play at tiborn.online

Next project
Tegeloutlet.

Have something
in mind?

We take on a small number of ambitious projects.

Engagements from €5k